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Evomon Tower Guide

Community reports point to Tower progression walls around auto-heal, boss HP, and type counters. Treat each counter as player-reported until tested in your run.

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Community guide status

Evomon Tower Guide

Tower progression notes from community reports: Tower 31 auto-heal/revive concerns, Floor 40 type-counter walls, King of Flying progression pressure, and preparation loops.

Player-reportedNeeds verificationConflicting report

Safe preparation checklist

  1. Level a backup type before a wall fight.
  2. Check the type chart, then verify in battle.
  3. Bring more than one answer to Flying, Rock, and other expected matchups.
  4. Stop treating one-player reports as final if your battle result differs.

How this page handles community tips

Every community item is labeled as Player-reported, Needs verification, or Conflicting report. The page avoids fixed reward numbers, drop rates, multipliers, and clear promises unless they are tested later.

Use these notes to decide what to test next in your own run, then cross-check with the Dex, type chart, and starter guide.

Player-Reported Tips

Tower 31 auto-heal / revive wall

Player-reported

A player reported a Tower 31 wall where the enemy healed or revived after dropping low, creating a stall.

  • Prepare burst damage and backup type coverage before the attempt.
  • If the fight loops, record the trigger point and test a different damage type.
  • Use the leveling guide before repeatedly spending resources on the same wall.
Needs in-game testing:
  • Exact floor mechanic
  • Trigger condition
  • Best counter types

Floor 40 type-counter preparation

Player-reported

Community feedback says Floor 40 may punish players who invested everything into one narrow team.

  • Build at least one backup type before pushing deeper floors.
  • Use the type chart as preparation, then verify with battle results.
  • Avoid single-type teams unless you are intentionally doing a challenge run.
Needs in-game testing:
  • Floor 40 enemy types
  • Counter reliability
  • Required team breadth

King of Flying progression pressure

Needs verification

A player reported a wall around King of Flying with boss durability and limited leveling options.

  • Prepare anti-Flying options, but do not assume a single counter works.
  • Check Rock, Electric, and other available answers in your own battle log.
  • Return to daily/NPC/catch routes if the fight is outscaling your current team.
Needs in-game testing:
  • Boss type details
  • Counter behavior
  • Recommended prep route

Rock vs Flying counter conflict

Conflicting report

One player reported the chart implied Flying was weak to Rock, while a Rock attack appeared neutral in battle.

  • Treat Rock vs Flying as a conflict callout until tested.
  • Check whether dual typing, move type, or a patch changed the result.
  • Do not build a Tower plan around this matchup alone.
Needs in-game testing:
  • Rock move vs Flying Evomon
  • Dual type interactions
  • Patch/version behavior