Level skills
Pebble moves and skills
Pebble starts with self-cleansing and basic physical damage, then develops defensive setup, priority protection, Rock offense, Sandstorm weather, Ground attacks, and a powerful Fatigue-inflicting finisher.
| Level | Move | Type | Effect | Power | Uses |
|---|
| Lv.1 | Restore | Normal | Removes all stat debuffs from your Evomon. | — | 15 |
| Lv.1 | Tackle | Normal | Deals Physical damage to one target. | 40 | 30 |
| Lv.10 | Boulder Dash | Rock | Deals Physical damage to the target. | 50 | 30 |
| Lv.20 | Iron Fortress | Normal | Increases Def and SpD by 5. | — | 10 |
| Lv.40 | Mud Slap | Ground | Deals Special damage to the target. | 60 | 20 |
| Lv.50 | Protect | Normal | Grants +1 Priority and becomes immune to damage this turn. | — | 3 |
| Lv.60 | Wild Ram | Normal | Deals Physical damage to one target. | 75 | 15 |
| Lv.70 | Stone Edge | Rock | Deals Physical damage to the target. | 80 | 15 |
| Lv.90 | Sandstorm | Rock | Changes the weather to [Sandstorm]. | — | 5 |
| Lv.100 | Ancient Power | Rock | Deals Physical damage to the target, and Skill Power scales with the user's Def advantage. | 75 | 10 |
| Lv.120 | Earthquake | Ground | Deals Special damage to all targets. | 60 | 10 |
| Lv.140 | Thrash | Rock | Deals Physical damage to the target, and inflicts [Fatigue] on your Evomon. | 150 | 5 |
Restore removes all stat debuffs, and Iron Fortress raises both defenses by five. Protect gives +1 Priority and damage immunity for its turn. Ancient Power scales with Pebble's Defense advantage; Thrash has 150 power but applies Fatigue to the user.