Evomon Dex Entry

Tinkore Evomon Dex Guide

Tinkore is a defensive Steel evolution with 108 Def, 106 SpD, Encore, Protect, recovery, cumulative Steel-skill bonuses, and seven listed resistances.

SteelDex #075

GCZ Evomon Dex, checked 2026-07-30. Secondary fan database; not an official game source. Open source page →

Evomon Tinkore Steel pet dex 075 for Roblox Evomon wiki#075

Overview

Tinkore overview

Tinkore puts defense first. Of its 509 total stat points, 108 go to Def and 106 to SpD, while Spe stops at 65. Iron Fortress raises both defenses by five, Encore forces the target to repeat its last skill, and Protect grants +1 Priority with immunity to damage for that turn. Steel Resonance adds 10 power to Steel skills for the battle, while Thermal Ray gains 20 damage for every Steel skill used beforehand. Tinkore evolves from Tinkog at level 70, and the source also lists Silent Sands wild encounters plus normal and shiny Tinkog egg routes.

Dex
#075
Type
Steel
Base total
509
Line
Tinkog → Tinkore

Obtain route

How to get Tinkore

Silent Sands holds the wild encounter entry for Tinkore. Its hatching information reports four sources and calls out Tinkog’s Egg as a normal egg and Tinkog’s Shiny Egg as a shiny egg. The egg names correspond to the first member of this Steel pair.

Evolution offers another clearly defined route: Tinkog becomes Tinkore at level 70 after using 30 Evolution Stones and 25 Steel Element Stones. Those records support direct encounter, hatch, and evolution access. Tinkore’s 509 base-stat total describes the evolved result, including 108 Defense and 106 Special Defense as its two largest values.

Evolution cost

Tinkore evolution route

This Steel family contains Tinkog followed by Tinkore. Level 70 is the sole evolution threshold, and the change requires 30 Evolution Stones along with 25 Steel Element Stones.

After Tinkog makes that transition, the line reaches its endpoint. Tinkore has no outgoing evolution row, while its 509 total exceeds Tinkog’s 362 total. The two-member structure leaves no middle form or alternate destination in the recorded sequence.

Level skills

Tinkore moves and skills

This is a defense-led catalog with forced repetition, one-turn protection, healing, speed reduction, and Steel attacks that improve over time.

LevelMoveTypeEffectPowerUses
Lv.1Iron FortressNormalIncreases Def and SpD by 5.10
Lv.1TackleNormalDeals Physical damage to one target.4030
Lv.10Magnetic FieldSteelDeals Physical damage to the target, and lowers the target's Spe by 1 stage.5020
Lv.20EncoreNormalForces the target to repeat its last used skill on its next turn.5
Lv.40Steel ResonanceSteelDeals Special damage to the target; Steel-type skills gain +10 Skill Power for this battle.5515
Lv.50Wild RamNormalDeals Physical damage to one target.7515
Lv.60ProtectNormalGrants +1 Priority and becomes immune to damage this turn.3
Lv.70Gear GrindSteelDeals Physical damage to the target.8015
Lv.90Energy AbsorbNormalRestores 20% of max HP and 1 Ultimate Energy.5
Lv.100Kinetic ImpactSteelDeals Physical damage to the target.10010
Lv.120Charged StrikeNormalGains +50 fixed damage for 2 turns.10
Lv.140Thermal RaySteelDeals Special damage to the target; For each Steel-type skill used previously, this attack's damage is increased by 20.1055

Magnetic Field lowers Spe by one stage. Steel Resonance permanently adds 10 power to Steel skills for the battle, Protect blocks damage for its turn, and Thermal Ray adds 20 damage for each previously used Steel skill.

Species values

Stats table

Base total509
StatValue
HP80
ATK70
SPA80
DEF108
SPD106
SPE65

Defense defines the spread: 108 Def and 106 SpD. HP and SpA are both 80, Atk is 70, and 65 Spe is the lowest value; the total is 509.

Element multipliers

Steel matchup quick check

Tinkore resists Bug, Dragon, Flying, Ice, Normal, Poison, and Psychic at 0.5x. Electric, Fighting, and Fire deal 2x. Its Steel attacks are strong against Ice and Rock but resisted by Electric, Fire, and Water.

Attacker: strong against

Ice2xRock2x

Attacker: resisted by

Electric0.5xFire0.5xWater0.5x

Defender: weak to

Electric2xFighting2xFire2x

Defender: resists

Bug0.5xDragon0.5xFlying0.5xIce0.5xNormal0.5xPoison0.5xPsychic0.5x
Open the full type chart

Team decision

Should you use Tinkore?

Tinkore should be considered for its two high defensive stats and unusually long resistance list. Iron Fortress can raise both defenses, Encore controls the target's next move by repeating its previous skill, and Protect supplies a damage-free turn at +1 Priority. Its Steel attacks also gain cumulative bonuses through Steel Resonance and Thermal Ray. The cost is a 65 Spe stat and three 2x weaknesses: Electric, Fighting, and Fire. Those facts make it a defense-oriented choice rather than a fast attacker.

Related paths

Direct answers

Tinkore FAQ

Can Tinkore be found in Silent Sands?

Yes. Its direct wild encounter record names Silent Sands.

How is Tinkog evolved into Tinkore?

Reach level 70 and use 30 Evolution Stones with 25 Steel Element Stones.

Which defenses stand out for Tinkore?

Tinkore has 108 Defense and 106 Special Defense within its 509 total.