Evomon Dex Entry

Arcub Evomon Dex Guide

Arcub is a level-70 Electric pre-evolution with 82 Atk, 77 Spe, Paralysis tools, status cleansing, all-target damage, weather, and a 400 stat total.

ElectricDex #070

GCZ Evomon Dex, checked 2026-07-30. Secondary fan database; not an official game source. Open source page →

Evomon Arcub Electric pet dex 070 for Roblox Evomon wiki#070

Overview

Arcub overview

Arcub is the first member of a two-stage Electric line and evolves into Arcapex at level 70. Its 400 total is led by 82 Atk and 77 Spe, so the physical Lightning Shock and Lightning Blitz match its stronger offense. Static Field combines physical damage with removal of all status conditions from Arcub. Electrify places three Paralysis stacks, after which Volt Tempest receives 40 extra power against a paralyzed target. Chain Lightning hits all targets, Thor Power doubles the next Electric skill, and Thunderstorm changes the weather. Arcub is found at Thunder Cliffs and has its own normal and shiny egg sources.

Dex
#070
Type
Electric
Base total
400
Line
Arcub → Arcapex

Obtain route

How to get Arcub

Arcub has a wild encounter listing at Thunder Cliffs. Its additional Egg hatch record counts four sources and names Arcub’s Egg among normal eggs together with Arcub’s Shiny Egg among shiny eggs. Unlike several evolved entries, these egg labels use the same name as the creature being obtained.

No incoming evolution is needed because Arcub opens its two-form Electric line. Use the Thunder Cliffs record or the normal and shiny egg categories when tracing how to acquire it. Arcub is the 400-total first form, led by 82 Attack and 77 Speed. Level 70 instead marks its later progression into Arcapex.

Evolution cost

Arcub evolution route

Arcub is followed by Arcapex in a two-member sequence. Once Arcub reaches level 70, 30 Evolution Stones and 25 Electric Element Stones are required to perform the line’s only transformation.

That evolution leaves no intermediate form between the pair. Arcub begins with a 400 base-stat total, while Arcapex has 560, and no alternative branch is recorded. The Thunder Cliffs and egg listings obtain Arcub before this forward step.

Level skills

Arcub moves and skills

Arcub's progression links physical Electric strikes with cleansing, Paralysis, a power-doubling setup move, group damage, boost removal, and weather.

LevelMoveTypeEffectPowerUses
Lv.1RamNormalDeals Physical damage to one target.4030
Lv.1Lightning ShockElectricDeals Physical damage to the target.5030
Lv.10Hone ⅠNormalIncreases Atk by 5.15
Lv.20Static FieldElectricDeals Physical damage to the target; Removes all status conditions from your Evomon.5515
Lv.40ElectrifyElectricInflicts 3 stacks of [Paralysis] to one target.10
Lv.50Chain LightningElectricDeals Special damage to all targets.5015
Lv.60Thor PowerElectricDoubles the Power of the next Electric-type skill.10
Lv.70Lightning BlitzElectricDeals Physical damage to the target.8515
Lv.90Volt TempestElectricDeals Special damage to the target, and +40 Skill Power against Evomons with [Paralysis].9010
Lv.100Reckoning StrikeNormalDeals Physical damage to the target, and removes the target's stat boosts.9010
Lv.120ThunderstormElectricChanges the weather to [Thunderstorm].5
Lv.140Thunder RetributionElectricDeals Physical damage to the target, and inflicts 30 fixed damage.1005

Static Field clears all status conditions from Arcub after dealing damage. Electrify applies three Paralysis stacks, enabling Volt Tempest's 40-power bonus. Thor Power doubles the next Electric skill, and Reckoning Strike removes the target's stat boosts.

Species values

Stats table

Base total400
StatValue
HP65
ATK82
SPA64
DEF62
SPD50
SPE77

Atk leads at 82 and Spe follows at 77. HP is 65, SpA 64, Def 62, and SpD 50, for a 400 total.

Element multipliers

Electric matchup quick check

Electric attacks deal 2x to Flying, Steel, and Water, but Dragon, Grass, Ground, and Light resist them. Arcub takes 2x from Ground and Rock while resisting Flying and Steel.

Attacker: strong against

Flying2xSteel2xWater2x

Attacker: resisted by

Dragon0.5xGrass0.5xGround0.5xLight0.5x

Defender: weak to

Ground2xRock2x

Defender: resists

Flying0.5xSteel0.5x
Open the full type chart

Team decision

Should you use Arcub?

Arcub is appropriate if you specifically want its pre-evolution profile or its Electric utility before the level 70 evolution into Arcapex. The move list can cleanse Arcub's status conditions, apply Paralysis, double the next Electric skill, attack every target, remove enemy boosts, and set Thunderstorm. Its limitations are plain in the numbers: a 400 total, 50 SpD, and only two defensive resistances. Ground and Rock each deal 2x damage, so the matchup data supports caution in those matchups.

Related paths

Direct answers

Arcub FAQ

Where can Arcub be found?

Arcub’s listed wild encounter location is the Thunder Cliffs area.

Which eggs are named for Arcub?

Arcub’s Egg and Arcub’s Shiny Egg are named among four egg sources.

What does Arcub need to evolve into Arcapex?

At level 70, it needs 30 Evolution Stones and 25 Electric Element Stones.